
Gameplay
Metro 2033 is a first-person shooter video game. It is predominantly set within the tunnels of the Moscow Metro and Metro-2 system, though some sections take place on the surface, in the ruins of Moscow.[2] The story is told through a linear single-player campaign and important plot moments are shown during cutscenes.
The human and mutant enemies that can be killed with a variety of firearms. The game features traditional guns like revolvers and shotguns, as well as more inventive weapons like a pneumatic crossbow.[5] In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them. Alternatively, the player can employ stealth to evade their enemies or kill them silently. This can be achieved by using a throwing knife to kill an enemy from afar, or shoot an enemy with a suppressed weapon. If the player is shot or bitten while in combat, they can either wait for their health to recharge, or use a med-kit to heal themselves immediately.
The player often has little ammunition, and must scavenge for bullets and other useful items from the bodies of dead enemies or from caches. Pre-war 5.45×39mm ammunition (referred to in the game as "military grade ammunition") can also be found, which serves as the currency within the tunnels. The player can either spend military grade ammunition on new weapons, or use it in firefights, which inflicts more damage on enemies than normal bullets.[6] As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas. In addition to the dimly lit tunnels, some areas, including the entire surface, are covered in radiation, and require the use of a gas mask. If the player engages in combat while wearing a gas mask, it may become damaged and crack, forcing the player to find a functional gas mask.
Development and release
Games was founded by Oles' Shiskovtsov and Aleksandr Maksimchuk, former programmers for GSC Game World who left about a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl. Shiskovtsov and Maksimchuk had worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series.[10] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[11] The game was announced at the 2009 Games Convention in Leipzig;[12] along with an official trailer.
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